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Author Topic: GHost++ Version 17.0  (Read 21285 times)
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Varlock
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« on: February 25, 2010, 02:21:58 PM »

GHost++ 17.0
Released: February 25, 2010

Be sure to read: readme.txt and changelog.txt

Known Bugs:

Notes:

Previous Versions:
http://ghostplusplus.googlecode.com/files/ghostplusplus_16.2.zip
http://ghostplusplus.googlecode.com/files/ghostplusplus_16.1.zip
http://ghostplusplus.googlecode.com/files/ghostplusplus_16.0.zip
http://ghostplusplus.googlecode.com/files/ghostplusplus_15.0.zip



For Support:
GHost++ FAQ & Tutorials
[Important] Read before you Post!
GHost++ Running Help & Support

To Report a Bug:
Create a post with the subject [Bug Report] (description) in the GHost++ Development and News Forum.
ex.  "[Bug Report] Autohosted games crash Ghost.exe"



Version 17.0 is a new feature release. It contains the first version of the necessary code to allow reconnections to GHost++ games using a client side tool. The client side tool will be open source and will most likely be released on or before the weekend, but isn't quite ready yet and therefore is not available for download at this time. Please consider updating your GHost++ bots with this code if you plan to use the reconnection feature in the future.

I recognize that there have been a lot requests for features and bug fixes in GHost++ over the past few months that I haven't responded to in the main forum. I intend to go through and incorporate some of those requests in the next few versions. This release is just to get things started on the reconnection project.

Please be aware that the reconnection feature is new and may still have some kinks that need to be worked out.

The changelog:

Version 17.0 (February 25, 2010)
 - added support for connections from reconnect tools such as GProxy++
 - added new config value bot_reconnect
 - added new config value bot_reconnectport
 - added new config value bot_reconnectwaittime
 - switched to another timing method on Windows to avoid "timer jitter" which caused occasional lag spikes
 - players who are lagging are now detected based on an absolute count rather than a relative count of packets
  * previously a player was considered lagging if they fell behind relative to another player
  * a player is now considered lagging if they fall behind relative to the server itself
 - changed "forum.codelain.com" to "www.codelain.com" in multiple places

« Last Edit: March 28, 2010, 04:26:14 PM by Magnitoo » Logged
Official GHost++ Home - Codelain.com
« on: February 25, 2010, 02:21:58 PM »

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